• Jerry K)
  • About
  • Pinni logo in black, superimposed over a yellow Pinni-branded background pattern.
  • Pinni

    Branding / App / Campaign
  • Pinni is an app that helps adults in North America find substitute players for their recreational sports teams. The goal of the brand is to help people overcome any hesitation they might have playing with strangers, and to help foster connections while having fun.

  • Mood board for the colours, typography, photography, logo and overall art direction of Pinni.

    ⤷ Mood board

    The mood board's colours, type, photography and graphics were chosen to emphasize connection, community and play. This reflects the nature of team sports, and serves to combat the struggles people face trying to find substitute players they trust, if they were unable to find a friend or mutual to play.

    Gif showing the logo reveal for Pinni.

    The name "Pinni" originates from the word "pinny," another term for a training jersey/scrimmage vest in team sports. This word was chosen because wearing a pinny means to be a part of a team, and it ties in to the recreational level the audience plays in.

    The final logo was created to have the silhouette of person waving in the negative space between the "P" and the first "i," illustrating Pinni's welcoming stance.

    Graphic showcasing the typeface used for the Pinni brand.
    Graphic showcasing Pinni's brand colours, which are yellow, green blue and red.
    Mockup of a bag with Pinni stickers over yellow Pinni-branded pattern background.
    Mockup of a yellow tote bag with a Pinni-branded pattern, laid on grass.
    Gif flipping through the poster concept sketches for the ad campaign.
    Gif flipping through the social media post concept sketches for the ad campaign.

    These concept sketches are an example of a potential comedic campaign, that illustrates what it would be like playing with the wrong substitute player in a light-hearted and ridiculous tone.

    The three concept posters side by side.
    The three concept posts side by side.
    Tight shot of the Pinni app on a phone screen.

    The OOUX (Object Oriented UX) method was used to define relationships between objects and to create user and product flows. The scope of this project only covers 3 user flows: creating, accepting and looking through requests for players to sub.

    Gif of the user flow of creating a player request on the Pinni app.
    Gif of the user flow of accepting a request to sub.
    Gif of the user flow of looking through sub requests.
    Mockup of three phones side by side with Pinni app screens opened.
© 2026 Jerry Kambashi